Playtest closed · Early Access: November 2026 · 1 source(s)Next wipe: time awaiting publication · 1 source(s)Windows only · Free to play · 2 source(s) Checked 2026-11-03

Playtest changes, 1 Nov 2026

ROB RUN (Kefir) posted Playtest News on 1 November 2026. The test ends 2 November at 08:00 CET. The target after that is Early Access in early November, with four planned changes named for rollout as ready.

A police player facing a suspect with hands up beside a patrol car in ROB RUN
Police scene from the store page. The 1 Nov note announces changes to cop respawns. Kefir / Steam.

Planned changes — rollout as ready

  • A pistol on join and on every respawn, instead of empty hands.
  • Player-base businesses — farms, labs, smuggling, cargo cracking — are planned to pay several times more. No multiplier is printed.
  • Buying and renting land should be easier to follow. The note does not paste the new UI.
  • Cops are planned to take longer to respawn, start the server on pistols, and gain badge purchases. Badge rarity depends on the district the player lives in.

Kefir’s reason for the cop pass is explicit. Cops are supposed to threaten most criminals. The studio does not want one player to mow down a squad. Planning, lockpicks, and alarms matter more than a head-on fight, especially alone.

What the note does not set

It does not give the Early Access hour, a preload, or the first wipe timestamp. “Several times more” is not a number I will turn into a percentage. Badge names and prices are absent. I link the system pages for the pyramid and the base instead of repeating them.

Questions

When did the ROB RUN playtest end?

The 1 Nov post says 2 November 2026 at 08:00 CET.

Do you spawn with a gun after this note?

Kefir says you get a pistol when you join and every time you respawn. The change rolls out as it is ready, not necessarily the minute the post went up.

Sources

Last checked: 2026-11-03.

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