ROB RUN systems
ROB RUN (Kefir) is several rules sharing one character. This page is the map between them. Each system has its own page so a search for the pyramid does not land on the cop rules.
One loop, two maps
You enter Looty Bay, learn the exits while you are still a civilian, then put on a mask and become a criminal. A score in the city turns into cash at a dollar van or the Sales Center. That cash rents a plot in the desert, and the plot holds a base. Clans sit above plots. A 7-day wipe knocks the cash, the loot, the land, and the district flags back down. Clan membership is the piece the FAQ treats as sticky.
Three names describe the same body. Civilian means the mask is off. Criminal means the mask is on. Police is a job other players take at the station, with issued gear and a patrol car. None of those are NPC factions in the store copy.
- Power pyramid: hobo, resident, settlement owner, district owner, Shadow Governor.
- Looty Bay: stores, jewelry, the bank, the armory, notoriety.
- Cops and jail: surrender keeps your gear, the bag does not.
- Bases: farms, labs, garages, a helipad, a workbench.
- Clans: 100 people, one server, territory that can be taken.
Kefir has not posted a single “systems manual.” I stitched the gameplay overview, the global-map note, and the help center. Where a number is missing, the child page says so instead of borrowing a wiki guess.
Questions
How does ROB RUN work?
Scout the city, commit a crime with a mask on, sell the loot, rent desert land, and rebuild after each 7-day wipe.
Are cops bots?
The store page says every cop is a player. The station hires anyone when it has openings.
Sources
- Steam announcement: Gameplay Overview — checked 2026-11-03
- Steam announcement: Global Map — checked 2026-11-03
- Kefir Help Center, ROB RUN (English) — checked 2026-11-03
Last checked: 2026-11-03.